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Apex Legends E-District - Terrain

My other E-District responsibility was creating all terrain for two major zones. The main focus was on modeling, texturing, and set dressing. In particular, I tried to convey the unique storytelling of E-District with set dressings.
The composition of the assets and terrains that make up the huge canal, the flow of water in the canal, and the creation of the platform that gives the canal its height were fun experiences. In the urban terrain work, I focused on the set dressing in a way that the debris under construction would help the gameplay while conveying the story.
I am grateful to have worked with such talented artists and designers at Respawn Entertainment on E-District map.
Season 22 Maps Art Team
PRODUCERS
Steve Beauchamp
Alexandra Enache
WORLD DIRECTOR
Eduardo Agostini
Jason McKenzie
LEVEL DESIGN
Garrett Metcalf
Keith Jensen
Michael Shannon
CONCEPT ART
Jens Holdener
Zack Lee
Kelly McLarnon
Vladimir Mokry
Layne Johnson
Natalia Schott
Vicki Gao
Kevin Yang
RED TEAM
Jericho A. Green
Adam Yeager
Fraehan Pagdiwalla
Aaron Pinel
ENVIRONMENT ART
Mine Yilmaz-Ulas
Adam Bodden
Lisa Sapinsky
Cindy Khang
Colin Sakata
Derek Bentley
Irene Ha
Jude Lee
Richard Santarsiero
Ryan Ho
Zane Sturm
Anthony Leonati
Louis-Phillipe Durand
Thatcher Hepner
Anvesh Tandon
Denys Vorobiov
Jim Gusa
Jared Bosse
Juan Nuno
Mehul Chopra
Tomer Meltser
Nansy Khanano
Castor Redondo
Carol Torres
LIGHTING TEAM
Austin Arnett
Thomas Didier
Nu-Lee Han
Felicity Zhen Guan
Rhiannon Catton
MATTE PAINTING
Jordan Lipstock
Marcos Shih
AUDIO TEAM
Jeff Hillman
Victor Mercader
Fred Boily
Devon Bird
Tyler Parsons
VFX TEAM
Casey Roibinson
Mike Panov
Akira Kitaoka
Dale Mulcahey
Robert Quinn
QV TEAM
Laura Mihailescu
Pavle Culajevic
Jack Lin
Mackenzie Galbraith
Ernest Tsui
Taylor Bennett
Ciprian Burbulea
Alexandru Adrian Costache
Mike Kendall
RENDERING
Ben-Han Sung
Andrew Helmer